Hitachi Canada XR Nexus reimagined how VR and AR can power training, education, and sales demos. Focused less on a monotonous slide deck and more on hands-on experience. Built in Unity (C#) with assets from SketchUp and Blender. The project was designed end-to-end for clarity and portability.
Optimized for the Quest headset, the nexus could be deployed anywhere: conferences, boardrooms, workshops and even on the factory floor. The demo showcased practical scenarios, from heavy-machinery layout planning to emergency-evacuation drills, with clear value across healthcare, manufacturing, retail, oil & gas, and real estate.
Traditional training and sales demos rarely hold attention or reflect the realities of the job. When scenarios are risky or costly to reproduce, teams end up relying on slides and imagination. The challenge is even bigger with complex machinery and facility layouts, where physical mockups are expensive and complicated to modify.
The need was clear: a more dynamic, engaging, and cost-effective way to practice, test, and demonstrate.
Hitachi Canada XR Nexus set out to reinvent how training, education, and sales demos are delivered. By creating an immersive and interactive environment. The project aimed to improve learning outcomes, increase safety, and demonstrate the capabilities of mixed reality in real-world settings.
The XR Nexus was designed to be portable, cost-effective, and flexible. Teams could tailor scenarios to the needs of their industry and client, then take the experience anywhere.
The Hitachi Canada XR Nexus was centred on immersive, gamified training and education. Through IoT and cloud integration, it safely simulated hazardous environments and supported architectural and machinery layout planning.
The demo offered both multiplayer and in-person training sessions. It featured 3D avatars, AI-powered dialogue, video, clear UI elements, and spatial audio to deepen presence. A modular structure made scenarios easy to swap, so teams could tailor the experience to different clients. For sales, we paired interactive sessions with PowerPoint decks to guide stakeholders through use cases.