An immersive virtual reality narrative prototype built in Unreal Engine that transforms the user from a passive viewer into the active protagonist.
The project explored the tension between traditional cinematic storytelling and participant-driven narratives. The strategic goal was to solve the complex design challenges of maintaining pacing and narrative coherence when agency is handed over to the audience in a 360° environment.
Built a responsive, living 3D environment using Unreal Engine. Used Character Creator and facial motion capture to design digital characters with human nuance. Applied spatial storytelling, utilizing environmental cues (colour, lighting, motion) and interactive architecture to intuitively guide the user without breaking immersion.
This project functioned as a case study in narrative design. It explored how real-time feedback and environmental design could support emotionally resonant, agency-driven storytelling.