Designed and facilitated a scaffolded curriculum that guided students in creating group-based AR, VR, and 360° journalism projects.
The goal was to build students' technical, narrative, and collaborative skills while introducing them to ethical design practices and AI-assisted workflows in emerging technologies.
Acted as the engagement architect, supervising the productions through milestone-based feedback. Developed specific grading rubrics and evaluation criteria to align learning outcomes with storytelling effectiveness, usability, and technical execution.
This work supported approximately 40 students per term in producing immersive community stories. It also helped develop their production skills, teamwork, and critical awareness through hands-on practice.